Monday, 21 January 2019

Apocalypse - The winter is coming - v8

Order of battle - 10000 pts

The Loyalists
Salamanders and Greymarines 3500
Dark Angels 4000
Tau 1000
Knights (3 LoW) 1500

The free forces
Iron warriors (2 LoW) 3000
Sons of Horus 2500
Night Lords (LoW) 2000
Necrons 2500



Turn 1
The loyalist side start deploying and takes first turn. The mission is to hold objectives at the end of each turn to score a point. Destroying a Lord of war (LoW) or a warlord generate another score for the side. Both sides open up on each other and the slightly heavier firepower of the free side brings down two knights. Magnus the red and the C-tans are causing havoc among the Dark Angel lines.

Score 2-5
Loyal: Objective (x2)
Free: (Objective x2), Warlord (knight), LoW(knight), LoW (knight) 













Turn 2
The battle continues and massive Deathwing (Dark Angels) reinforcements arrive. The firepower of the death wing terminators destroy Magnus the red! Along the central battle-line a lot of causalities are taken by both sides, and the turn ends with the Iron warrior knight charging into the middle, killing a single marine.

Score 6-8
Loyal: Objective (x2), LoW (Magnus), Warlord (NL)
Free: (Objective x2), LoW(knight)
















Turn 3
Highlights of the turn is when the dreadnought charge the Iron warrior Knight and destroys it. The knight explodes and takes down a land speeder and the Tau commander in the explosion. One point to each side! In the middle of turn 3 the game turns in favor of the loyal side which now holds the middle objective and when the Storm eagle is destroyed by a Sicaran, it explodes, killing the IW lord and suddenly no one is holding the Free sides own objective. A concentrated fire towards the middle just destroy enough loyalist units to allow a victory for the free side.

Score10-11
Loyal: Objective (x2), LoW (Knight), Warlord (IW)
Free: (Objective x2), Warlord (Tau)



  




Saturday, 12 January 2019

Flames of war - TY - Encounter

The game-year starts with a Flames of war Team Yankee, a rerun of my last TY. It's a soviet t-62 battalion vs a German Leopard 1 company at 50 pts. The battle is an encounter with delayed scattered reserves.


Turn 1
The west german starts the battle. The damage output on the first turn against g.t.g. soviets units are pretty fair. Three tanks and three transports is destroyed. However the soviets hits back, destroying two Leo 1:s.


Turn 2
The germans back off to protect the objective on the left side. Another couple of T-62s is destroyed. The Soviet act aggressive and claim objective with a pair of scout cars. The Tanks follow up the push behind the forest.


Turn 3 
The german Luchs arrive to contest the objective and also bail one scout car. On the right side the germans threaten the soviet objective by advancing. The soviet tanks destroys another Leo 1 and a Luchs, but the objective is now to heavily protected.





Turn 4
The gemans advance further towards the right objective but soviet reinforcement arrives and prevent any capture. The soviet command tank is destroyed by the Leopards.



 Turn 5 
The west germans destroy the last t-62 tank, forcing the soviets to flee as they only have one infantry unit alive in the formation.






Sunday, 25 November 2018

Warhammer 40k - (v8) - Big guns never tire


Death Corps of Kreig vs Chaos Iron warriors/Deamons - 1250 pts


The imperium wins the roll-off for stating the battle, but Chaos seize the initiative.


While Chaos advance, the guards hold the line.


The Guard fire line opens up and kills a lot, destroying a squad of bloodletters turn 1.


Obliterators close in on the quad guns.


Very high Charge rolls give the chaos a fighting chance in combat!
  

Two lascannon hits is nothing for a Sorcerer, saving them both on sixes.
  

The Guard commander show how a Sorcerer can be killed in close combat, when lascannons fail to kill. 


The game ends at turn 5 with an imperial victory. A damaged basilisk kills the cultist holding the second Chaos objective preventing a Chaos victory. If the chaos Gods would have offered another turn, the Imperium would probably have been beaten. A very even game!

Death korps (9) 2 objectives, first blood, slay the warlord, 1 Heavy kill
Chaos (7): 1 objective, 3 heavy support destroyed, Line breaker



Sunday, 18 November 2018

Flames of war - TY - Dust up

Our first ever Team Yankee battle is a West German Aufklarung kompanie vs a Soviet T-62 armored Battalion. The battle is a Dust up and the Soviets starts the battle. The forces are at 50pts and Both sides have three platoons in reserve and on the table.


Turn 1
The Soviet starts off by moving ahead and destroying a Luch, later causing the other one to flee.
In return the Germans open up and destroy four t-62s.




Turn 2
The Soviets Push forward unleashing the infantry. The  remaining Two tanks aim towars the leos but misses. The RPG team hoever, hits one and bail it.

The two operational Leo 1 regroup out in the field and with combined fire from Leo 2:s they destroy the remaining two t-62:s



 Turn 3
A new Soviet tankovy company arrives and head towards the village objective. The infantry hits and destroy the other two Leo 1:s with rockets and then assault the bailed out Leo to capture it.

In return the German Leo2:s and commander destroy the observer tank and a infantry team.




Turn 4
The remaining Soviet reinforcements, scout cars and SAM-cars arrive and doubles for the village objective.

German Geopard-AA arrive and double up to hide behind the forest to threaten the flank. Then, the Leo2:s destroy two T-62:s in the village.



Turn 5
The Soviets is putting pressure on the objective and also destroy the German command tank with a well placed shot from a t-62. The commander manage to flee to a nearby Leo2. 

In return the German commander barley makes a necessary blitz to reach and contest the objective preventing a immediate Soviet victory. The remaining Leo2 destroy two T-62:s causing the last one to flee.



Turn 6 
The soviet commander takes aim at the German commander... but misses. The German commander returns the favor and destroy the Soviet command tank, causing the remaining soviet infantry to flee.

A minor West German Victory, for now preventing the Soviet offensive into Europe.

Saturday, 20 October 2018

FoW - V4 - Mid war Encounter

Panzerkompaine - 100 pts
HQ
Panzer III Platoon
Panzer III Platoon
Panzer II Platoon
Marder platoon
Pioneer platoon
Artillery 10,5cm platoon

Hero strelkovy battalion - 100 pts
HQ
Hero rifle company
Hero smg company
AT-gun company
Mortar 120mm company
KV1s company
T-34 company
Katjusha company
IL-2 sturmovik


Turn 1
The German side starts the battle.


Turn 2


Turn 3
The KV1-s turns up with scattered reserves right in front of the Marders, destroying one Panzer III before being reduced tio scrap the next turn.







Turn 4




Turn 5



Turn 6


Turn 7




Turn 8
The reduced Panzer II platoon at the soviet objective remounts and pass their morale, thus claiming the objective. Otherwise the Germans would have fleed the battle, giving the victory to the Soviets. A quite even game I must say!

German Victory