Monday, 6 May 2019

Warhammer 40k - v8 - 2000pts




A scenic grudge match between the bitter sons of Perturabo and Rogal Dorn is at Hand. The Imperial fist takes the initiative and leads the attack.

The scenario is chose from chapter approved 2018 (cant recall the name) and played at 2000 pts with 5 objectives, each generating a VP at the end of each round. Also, one objective decided by a die roll is worth 2 VP:s, and rolling a six on this die makes all objectives worth 2 VP:s. In addition, First strike, Line-breaker and Slay the warlord is generating an additional point. 


Turn 1
The Iron warriors (IW) fail to seize the initiative. This turn All objectives are worth 2 points, offering a very mobile first turn. The Imperial fists (IF) destroy the IW Sicaran and a squad of blodletters. The IW destoy the scout squad and damage the flyer.

IF 2 obj + first strike
IW 6 obj+first strike


  

Turn 2
IF call for support dropping down veterans in a pod. The objective by the forest (where drop pod lands) are worth 2 pts. IF:s kills off one IW marine squad and the second blodletter squad. In return the IW:s deep strike Obliterators and terminators, rolling high enough to just barley destroy the Land raider. The following assault phase gets bloody as berzerkers and the daemon prince kills of a squad of marines and two of the Centurions.

IF 2 obj 
IW 3 obj 








Turn 3
The objective by the IW predator is worth 2 pts. With so much forces destoyed the IF:s can only kill off the cultist squad and inflict some damage on the deamon prince and the Hell blade flyer. The IWs destroy the IF flyer and one of the razorbacks, forcing Dorn's sons to retreat for a better day of battle. 

IF 1 obj,  linebreaker x2
IW 4 obj, linebreaker x3


  

Iron warrior wins 16-8

However the victory should maybe have gone to the Imperial fists as the points for Obliterators where calculated wrong (being total 150pts over limit) as well as the IF forgetting call on their five man jump marine squad to the table.

The scenario was a lot interesting, giving more incentives to actually approach the objectives early on. This offers mobile units a well needed boost in purpose! 

Sunday, 7 April 2019

Team Yankee - Dust up

Panzer Aufkärung - 75 pts
HQ Leo 1
2xLuchs
2xLuchs
3xLeo1
3xLeo1
Aufklärunf zug
3xLeo 2
2xGeopard+Redeye
2xPAH

T-62 Tankovy - 75 pts
HQ t-62(+stagger)
4xT-62(+stagger)
4xT-62(+stagger)
3xt-62
4xt-64
Motor Rife
3xHail
2xShilka
2xGopher
2xGopher
2xScoutcar



The scenario is a Dust up, with the West Germans as attackers.

Turn 1
The Germans can find no targets as the Soviets are concealed in the forest, but later the Sovet infantry advance their positions.


  
Turn 2
A platoon of Leopard 1 move ahead to get a few shots of the BMPs, destroying two but exposing them self to return fire. The soviet tanks now rolls forward and stike back, destroying two Leopards.



Turn 3
The Leopard 2:s now advance and destroy two T-64s. The BMPs are destroyed aswell as a t-62. The soviets are reinforces by a platoon of t-62:s flanking a platoon of Leo 1, but only manage to destroy a single tank. The Infantry attempts an assault on the Leos, but are gunned down in defensive fire.





Turn 4
Still no German reserves, but the lucky Leo 1:s strike back, destroying a t-62. The Leo 2:s engage with stagger armed t-62s, destroying another tank. The soviets gets another platoon of t-62s on the table, pressuring the German flank, but still only destroys a single Leo 1. 



Turn 5
The Germans are reinforced with a Luchs platoon and PAH helicopets. All forces are redirected to fight the t-62 push, eventually defeating both platoon with combined Leo 1 and 2 firepower. With most tanks destroyed the soviets now seem to be halting the assault. The CiC destroy a Luchs and reinforcing scout cars destroys Fuchs contesting the objective.



Turn 6
The soviet offence is halted and the remaining soviet forces rout from the battlefield.


West German victory



Warhammer 40k v8 - The relic

Iron warriors (IW) vs Sons of Horus (SoH as Black legion) - 1800 pts


The scenario is "The relic" and all about taking the Relic in the middle of the battlefield.

Turn 1-2
A "flyer heavy" IW force push the SoH Lines. The SoH agress back and assault into IW lines.



Turn 3
The IW predator and the SoH Sicaran are both destroyed. One of the Hell blade flyers is shot down.



Turn 4
Forces fighting on all sides, moving towards the middle. The Hell Talon is shot down.





Turn 5
A struggle in the middle for the relic ends with the IW beeing closest. The battle ends on turn 5.


Iron warrior victory.





Wednesday, 13 February 2019

Warhammer 40k - The scourging - v8

Sons of Horus vs Ulthwé - 1500 pts

The mission is randomly selected to The Scourging with a Search and destroy deployment.
Chaos finish their deployment first, but the almighty Ulthwé Farseer forsee the future and sieze the initative.


Turn 1




Turn 2





Turn 3





Turn 4






Turn 5



Result

We decide to end the game after Turn 5 as the Chaos have been battered down to slow units. Thanks to random objective value, the battle is a draw even thought Eldar holds one more objective.

Score 7-7.