Monday, 27 June 2016

Flames of war - Late war - Surrounded

Forces 1500

Berlin Kampfgruppe (CV)
HQ + schrek
Grenadiers (MG/PF)
Grenadiers (MG/PF)
Pioneers
2x Pak/43
3x Stug
3x Nebels
2x 8.8 cm AA w. extra crew 

B, G&G - Tank company (CT)
HQ (2xM4)
M4 Platoon (2x76mm) 
M4 Platoon (2x76mm)
Full Armoured rifle platoon
2x M10
2x AA halftracks
3x Priest (CV) 

A few pictures and a short summary of a battle in the beginning of June is now finally here.

The scenario is surrounded and the American armored company is leading the charge.


Before the battle begins, the Stugs are placed in immediate ambush, ready to fight on both flanks if needed be.


Turn 1
The US takes first turn and moves up on both flanks. Shooting fail to kill anything.

German return fire from Pak 43:s destroys a single Sherman. Most other units are out of sight. The infantry in the town keeps gone to ground to lock out the other US flank from reinforcing.




Turn 2
The US close in on the objective at the field, pulling out a lot of machine gunfire result.

The Germans fare better destroying 3 Sherman, 2 half tracks killing 4 transported infantry teams as a result. 







Turn 3
One fatal dice roll will dictate the remaining game - the unpinning of the armored rifle. It's a pass and the game is still on! The AA trucks proves insanely effective, destroying both Pak43 guns on the move. A lucky shot from a Sherman destroy one of the Stugs. Pushing into the line of the defending Germans, the AR now contest the objective. 

The Germans now reinforce the objective by moving the platoon of pioneers from the center. The Stugs destroys another two Shermans, but a last one remain in place. The Infantry in the town finds a good chance to use their panzerfausts against the lone Sherman 2iC driving down the street.With a well placed shot he is destroyed.








Turn 4
Digging for what they're worth, the AR now finds them self in the centre of the action. They call for reinforcements from the other flank to deal with the German armor. With a few well placed shots the M10 destroys the last two Stugs.

Things looks worse for the Germans. All aviable infantry now move towards the objective in the field. The 8.8 AA guns fire at the Infantry but fail to kill any team. The German infantry tries to assault the AR, but gets pinned down in the attempt, barley contesting the objective.

Turn 5
Dug in and still holding the ground the US infantry goes to ground. The tanks on the far side moves to slightly better positions, still not being able to move through the town where the German infantry is garrisoned.

Further attempts to soften up the infantry at the objective is made, and finally a infantry team is killed. A Panzerschrek tries to knock one of the M10s out, but fail to hit the tank. The infantry are forced to take a test and fail, thus fleeing the battle. But with two the M10 and a Sherman still holding the objective, and a failed tank terror test, the victory is still far away.



Turn 6
Contesting the objective, the US sees the chance to kill a 4th platoon and secure the victory. Manning the .50 cal of the M10s and with some aid from the AA trucks another three teams from the reinforcing German platoon is killed - Forcing a morale check. The German platoon fails their tests and flees the battle.

With nothing in range of the objective, the Germans cannot retake the objective and prevent the US from scoring a victory next turn.

The US claims the objective and scores a 5-2 victory!




Sunday, 15 May 2016

Flames of war - Early war - Counter attack



Forces 1500

Barbarossa - Soviet tankovy (FC)
HQ T34
2x T34
8x T26
1x KV-1 (CC)
Platoon of unarmed pioneers (CC, 19 stands)
Sporadic air support

Rising sun - Japanese Hohei Chutai (FV)
HQ
Platoon
Platoon
2xHMGs
2x 70cm Battalion guns
2x 37mm Rapid fire guns
2x 75mm Regimental Guns
2x 150 mm Howitzers (FT)

This scenario takes part in an alternative Manchuria the winter of 1940. The Japanese defenses are put to test as the first t-34 tanks rolling of the factories lines are sent to the Japanese occupied parts of Russia. 

The scenario is a Counter attack with the Soviet tankovy as the attacker. The Japanese deploy using mobile reserves, but as they field no wheeled or tracked units they deploy their full army, except the 37 mm guns placed in ambush.



Turn 1
With only three dice to start with, no air support turns up the first turn. The Soviet army march forward.

The Japanese double a platoon f infantry towards the second objective to defend it. Artillery bombardment bail one T-26 and pin the infantry.




Turn 2
This turn a single Chaika Bi plane arrives to support the soviet advance. The infantry unpin and the tank remount. The soviet tanks moves further into fire position abut fail to inflict any damage with their machine guns. The aircraft fail to it range against the howitzers.

Return fire from the Japanese prove slightly better, as one T-26 is destroyed and two infantry teams are killed in the combined bombardment from regimental and battalion guns, as well as Howitzers.


Turn 3
Air support arrives again! The Soviet tanks re position to find range and sight to the Trained Howitzers. With some marksman like skill, the T-34s destroy one gun and the T-26s destroys the other gun, leaving the command team and the staff team with their pants own in the small woods. The aircraft with its sight aimed for the howitzers leaves the field with ammunition to spare.

With the only effective ranged anti tank on the table destroyed, the Japanese decides to unveil their hidden rapid fire guns! Concealed behind the railroad embankment, the guns open fire upon the T-26s... hitting 3 out of six shoots on 2+ resulting in two bailed and one destroyed T-26. The Soviet tankers takes a deep breath of relief.




Turn 4
The T-34s are rushed to reinforce the flank where the Japanese field their rare anti tank weaponry. But even with the full bombardment from the whole tankovy only one of the rapid fire guns are destroyed, as most bullets hit the railroad embankment. The Japanese gunners takes a deep breath...

The Japanese infantry protecting their left flank gets the order to reinforce the right flank. Return fire from the AT guns proves more effective as two T-26 are destroyed and one is bailed. The mortars kills another infantry team and the T-26 platoon is forced to test for platoon morale(company) morale and pass their test!


Turn 5
Now at point blank range the tankovy maneuvers just enough to avoid oncoming charges from the infantry on the soviet right flank.  The last AT- guns is taken out, but the Japanese command team pass its morale and hide away.

The AT-gun command pass its sole survivor test and remain in control. The Japanese battle plan remain the same - kill the enemy. With combined fire from the Hohei infantry and their HMG as well as battalion and regimental guns, two T-26 tanks are bailed, forcing a platoon (company) Morale test...

The fearless tanks roll a 2 but the Battalion commander joins in a for a re-roll and its a... 2... The platoon (company) of T-26 retreats, taking the Battalion commander with them in the process.




Turn 6-8
Reduced to two t-34s, one KV-1 and a pinned platoon of unarmed infantry things are looking ugly for Stalins heroes. One Chaika Bi plane arrive and manage to kill a Japanese light mortar, but the Japanese veteran warriors barley noticed the casualty.

The Japanese dug in infantry raise from their foxholes and runs forward to finish the tanks with deadly Nikuhaku teams. The fearless warriors throw them self towards the Soviet heavy armor with no regret. 

At the end of Japanese turn 8 the Soviet tanks are destroyed and the infantry are forced to flee the battle. Meanwhile the rapid fire command team passed another three sole survivor tests, contributing to a massive 6-1 victory for the Imperial Japanese army.


  





Saturday, 16 April 2016

Flames of war - Late war - Hold the line


Forces 1750
Market garden - British - 11th Armoured (CT)
HQ 2x Cromwell
Platoon 3x Cromwell +1x Challanger
Platoon 3x Cromwell +1x Challanger
Platoon 2x Cromwell +1x Challanger
Platoon 2x Cromwell +1x Challanger
Recce 3x Bren carrier (CV)
Field battery 2x Sexton 
(CV)
Limited Air support


Bridge by bridge - Schwere Panzerjaeger (CV)
HQ CiC Jagddpanther + 2iC Jagdpanther
3x Stug
3x Stug
1x Jagdpanther
2x Wirberlwind
1x platoon of Fallschirmjaegers (+PF)
2x Fallschirmsjaeger mortar (+PF)



The scenario takes place somewhere in Normandy where the 11th armored division have scouted the whereabouts of a German Schwere Panzerjaeger company. We roll of o see who is the attacker in the upcoming endeavor.

The British armored division takes the initiative and leads the attack, while the heavy Jagdpanthers take defensive positions. One platoon of StuGs are held in ambush while the second platoon of StuGs are held in reserve together with a Jagdpanther and the mortars.



Turn 1
The British armor advance in the middle and send one platoon down right flank. The Recce platoon lock down a good area in the middle from sneaky ambushes. Air support fail to hit the CiC Jagdpanther.

In return the StuGs ambush the British right flank to get some shots of the flanking platoon, destroying two tanks. The Wirbelwinds manage to destroy one Bren carrier.

Turn 2
The British armor push forward and lay down a cloud of smoke in front of the German 2iC tank, but still can't hit the Germans hiding the the Bocage. The single aircraft arriving is shot down by the Wirbelwind.

The CiC and the 2iC each pick off a Cromwell in the open with their mighty 8.8 cm guns.






Turn 3
The British take revenge on the StuGs by destroying two of them. A long range Challanger shot penetrates the 2iC Jagdpanther, but the hit only manage to bail the tank. Air-support fail to arrive this turn.

The 2iC fail to bail in the crew and the British tanks are suddenly up the sides of the German defensive line. Having conducted no AA-fire, the Wirbelwinds tries a few shots off the Bren carriers and manage to kill another vehicle, breaking the platoon. The lone StuG and the CiC picks of another two Cromwells.



Turn 4
One of the Cromwells gets in position to get a side shot at the German 2iC and destroys the tank. The last StuG is destroyed by a volley of fire from the Cromwells. The aircraft finds a good spot to hit the CiC without getting hit by AA fire... but fails to range in at the target.

Finally the second platoon of StuGs arrives from reserve, moving into position in a field. They open up on the Cromwells and destroys one tank.


Turn 5
Air support is back in business and spots the newly arrived platoon of StuGs. To soften up the targets, the Cromwells destroy one of the StuGs before the aircraft finish the remaining two ones. The German CiC tank is bombarded with smoke and thus out of range and sight.

The mortars and the last Jagdpanther turns up from reserves. With things looking really bad, the CiC tank and the Fallschirmjaegers push forward to protect the flank. The mortars put up some direct smoke to reduce the firepower of a Challenger. The Mortars fearless and Panzerfaust armed Command team decides to go for it and charge into the British CiC tank, surviving all 3 MG hits and destroying the tank with its Faust.




Turn 6
The tide of the battle is now changing and the victory is hanging on a thin line for both sides. With two destroyed platoons an three other reduced to half strength, the test is put to the morale of the company. The Cromwells easily wipes out the mortar platoon and the Germans are now also at half strength. A Challenger gets a good hit on the single Jagdpanther, but again fail its firepower test - and the tank is only bailed.

A grain of salt from a company morale test the Germans take a deep breath.The Bailed Jagdpanther fail to bail in the company now rely on Wirbelwinds, the CiC and Fallschirmjaegers. The CiC bail one of the British tanks and the infantry test for tank terror to initiate the assault. With no fear for British soft skinned armor, they throw everything they can at the tanks and finally breaks the platoon, forcing a company morale test the coming turn.



Turn 7
The British Company morale is failed and the remaining British units retreat the battle.

A very close and even battle, resulting in:
German victory 4-3