Saturday, 20 October 2018

FoW - V4 - Mid war Encounter

Panzerkompaine - 100 pts
HQ
Panzer III Platoon
Panzer III Platoon
Panzer II Platoon
Marder platoon
Pioneer platoon
Artillery 10,5cm platoon

Hero strelkovy battalion - 100 pts
HQ
Hero rifle company
Hero smg company
AT-gun company
Mortar 120mm company
KV1s company
T-34 company
Katjusha company
IL-2 sturmovik


Turn 1
The German side starts the battle.


Turn 2


Turn 3
The KV1-s turns up with scattered reserves right in front of the Marders, destroying one Panzer III before being reduced tio scrap the next turn.







Turn 4




Turn 5



Turn 6


Turn 7




Turn 8
The reduced Panzer II platoon at the soviet objective remounts and pass their morale, thus claiming the objective. Otherwise the Germans would have fleed the battle, giving the victory to the Soviets. A quite even game I must say!

German Victory

Sunday, 23 September 2018

BunkerHive Necromunda

Necromunda has arrived to the bunker! And four four different fights where played out between eight gangs eager to win the reputation of being the most cruel and viscous masters of the underhive.

So my first ever game of Necromunda was insanely bloody. It was Genestealer Cult "Generation Primus Miners" against the Goliaths. The leader and the champions where all taken out of action and the fact that the Goliaths bottled (fled) before my weak cultist had the time to flee was the only winning factor.

Some photos from the battle seen below:






Blood bowl Finale

Bunker Bowl season 4 has come to an end

It's Finale. It's Xraz Wars vs  Zufbars Stonehearts, dwarf against half dwarf. Organized against chaotic.  The dwarfs score a TD and the death roller stays on the pitch thanks to sneaky bribe handed to the referee. After full time both teams has scored a TD on the opponent. Xraz Wars is getting more and ore battered and taking the majority of causalities. Phuur Tallhat is killed, but the apothecary patches him up to continue the game.


It goes to overtime and there is a roll-off to see who starts with the ball. It's maximum eight turns, after that penalties will decide (a random roll). Zufbars get to receive the ball in overtime and proceed with a safe dwarf cage towards the chaos end zone. Huuf Longhat attempts a blitz witch force the ball carrier to drop the ball into the crowd. The crowd throws the ball towards the dwarf end-zone and suddenly Phuur Tallhat runs for the ball. On the sixth attempt (dice roll) to pick up the ball he finally manage and score a 2-1 victory for Xraz Wars.


Score 2-1 but a hard 1-5 in casualities, Xraz Wars becomes the winners of season 4, Bunker Bowl and receive the glittering price of a golden and spiky trophy!





Sunday, 26 August 2018

The Cult is Rising

Genestealer Cult Primus Miners
The cult is slowly emerging from the grey shadows. Necromunda is arriving to our little town. So must the Hive fleet vanguard also. So far only Acolyte and Neophyte hybrids, but in a close future they might get reinforced.

That saw looks awesome.


Getting some base coating.


Some firepower to complement the close quarter weapons.


The big and the small.


Magnetized weapons for a few guys. 


The full healthy boys.


Sunday, 5 August 2018

Warhammer 40k - Apocalypse

Order of battle
Unholy alliance
Knights 3000 (4 knights)
Necrons 3500 (Warmaster)
Imperial fists 2300 (shadow sword)

The false emperor combine
Astra militarum 3500 (Baneblade)
Iron warriors 3500 (Warmaster, Spartan, Knight)
Night lords 1700

Objectives
Five objectives are placed on the battlefield, each giving 5 points at the end of the game to the side holding it. Each warlord kill will give another 2 points or 5 points for killing the enemy warmaster. The battle is played for five turns.

Below is some highlights in photo from the battle in chronological order. The false emperor combine gets the first turn and starts the battle.

Deployment




Turn 1







Turn 2









Turn 3




Turn 4





Turn 5



Summary
After a thought and scenic battle the battlefield stands engulfed in fire and smoke. Wrecks allover the ground. A little bite one sided, with only a handful of vehicles from The false emperors combine standing at the end of turn 5. The unholy alliance, loosing all their knights, resurrects about half the Necrons back to battle, and with half of the Imperial fists alive the outcome is a massive total destruction of The false emperors combine with a final score of  24-2.