Monday, 14 September 2020

Warhammer 40K (9th ed) - Incursion Ransack

Necron 1000 pts
Overlord
Skorpekh lord
Royal Warden
Plasmancer
6 Scarab swarms
10+10 Warriors
3xSkorpekh
Canopekh Reanimator

Aeldari (Harlequin+Dhrukari) 1000 pts
Troupemaster
5 Players+Starweaver
2 Skyweavers
Archon+Court+Raider
5 Warriors+Venom
5 Warriors+Venom
Razorwing

A casual battle between the undying machines and the unpredicteble Aeldari is at hand. The mission rolled for is Ransack and the secondary objectives chosen are Necrons; Linebreaker+Ransack and Aeldari: Assasinate+Ransack. The Aeldari alliance winns the roll for whom starts the battle.



Turn 1
The Aeldari starts the battle by pressing the main force to their right flank. The warrior loaded venoms, each marks an objective. Shooting destroys the towering Canopekh Reanimator and a single Skorpekh. Reluctant to assault the undead machines, the Aeldari ends their turn.

Necrons start their first turn by raising their dead Skorpek from the ground. The machines advance towards the middle while securing all objectives in their own table half. Necrons shooting then take the raider down to one wound softening it up for a destruction in melee combat. The Archon and its court survives the blast.





Turn 2

Aeldari scores 10 VPs claiming two objectives. The Harleuins dismount and position them self for a charge together with the Dhrukari Archon and its court. Shooting kills 2 Skorpek and a pair of warriors. The following charge kills the remaining Skorpek but the Skorpekh Lord kills the skyweavers and survive the Melee for another turn of fighting. 

The Necrons score 10 VPs from objectives and move their Plasmancer towards the ongoing melee. The warriors slowly moves forward, laying down fire upon the Venoms as they proceed. The Lord unleash a ray of death at the Skyweaver, dealing 4 damage, later to be finished off by the warriors. The Plasmancer now charge into the Harlequins, killing the whole squad with its fierce bodyguard, however the mishmash of Aeldari associates slay the Skorpekh Lord. 











Turn 3

Aeldari scores 10 VPs from objectives and another 2 for assassinate. A lone Urghouhl moves backward to secure an objective. The Razorwing moves in to blast away the royal warden with a torrent of fire. The Troupe master and Archon (with fiends) move in to assault the Plasmancer, while the venom warriors inflict a few more destroyed warriors on the reanimating hordes. In the following Melee, the Plasmancer and its bodyguard are reduced to a few woulds remaining while inflicting a wound on the Archon bodyguard.

The Necron also scores 10 VPs from objectives. The warriors takes a wound off a venom and then charge the Urghoul to reach the objective in the Aeldari deployment. At the beginning of Melee, the Plasmancer unleash a blast that inflict mortal wounds on the Aeldari, but the Aeldari comes winning out of the Melee in the end.







Turn 4
Aeldari scores 10 VPs for objectives, 4 for assassinate and another 3 for ransack, holding an objective in the enemy zone. The Troupe master and the Archon position themself to charge the warriors holding the Aeldari objective while the two venom focus fire down the other warrior group. The Razorwing fail to damage the Overlord, but all but one warrior is killed in melee by the Aeldari HQs.

The Necrons now score 10 VPs from objectives and another 3 for ransack. Only 2 warrior reanimates out of the lost 9 and the Necrons are now reduced to 3 warriors, an Overlord and the Scarabs. We call it a game here, as the fifth turn wouldn't have gained much. A fast but intriguing game.





Tuesday, 4 August 2020

Warhammer 40K (9th ed) - Forward Push - Incursion

Genestealer Cult - Cult of four-armed emperor
Magus and Jacal Alphus
Nexos, Sanctus and Kelermorph
3x10 Neophytes
2x Sentinels 
Altan Jackals+ Wolfquad 
Ridgerunner
Goliath Truck

Chaos space Marines - Iron warriors
Lord and Warpsmith
Terminators
2x5 Marines
Cultists
Predator
Vindicator
Hellblade

The fist battle is up, testing all the new rules of 9th ed in a 1000 pts game (except maybe some stratagems, traits, relics and other bonuses that is forgotten in the Labyrinth of rules). With less command points and fewer detachments, its appears to be a little less list building, but under the Veil, its the same. Also introducing a few pages of secondary objectives, witch each player should choose 3 from, to complement the main objective (securing objectives on the battlefield).

GSC goes for Engage on all fronts (Have units in table Quarters), Raise the banners high (extra VP for objectives) annd Bring it down (score points for destroyed vechicles). Iron Warriors goes for Raise tha banners aswell, but choose Assasinate (Points for killed characters) and First strike (Destroy a unit first turn). Points for objectives are capped at 15 per turn. Maximum score is 90. The battle is now maximum 5 turns and scoring is done at the beginning of each player turn (except the first).

GSC deploy only "blipp-markers" and hold a Magus, Sanctus, Kelermorph and a squad of Neophytes in the shadows for later deployment. Perturabo's boys goes straight forward and deploy all hands on the field. In 9th edition Terrain rules got some minor changes, but the units mainly has to be within the terrain feature to gain any benefits.



Turn 1
The Iron warriors win the roll for who goes first. 

With nothing to see and be scared of, the heretic marines move all hands forward, except the Warpsmith who raise a banner on the objective. At the end of movement the GSC is revealed, and the shooting can begin. Massed fire, mainly through a lucky vindicator random number shot, brings down the sentinels but not much more happens.

The GSC takes turn, rushing the jackals towards the Predator and Hellblade. The Nexos deplys a banner at one objective. By using a stratagem, 3 blasting charges are thrown at the Hellblade flyer by the Jacals (yes, bikers can throw bombs insanely fast and high apparently), inflicting 5 wounds. The neophytes and Goliath maw down 7 cultists, and in the charge phase the Jacals charge the Preadator, while the Goliath rolls 2x Snake-eyes (re-rolled charge) in an attempt to grind down the scary Vindicator. The Melee results in a few wounds off the predator.









Turn 2
With only 3 cultists left, The Iron warriors quickly execute the last cannonfodder to bring in ten more (stratagem). Then the scoring happens. And by holding 1 more objective than the enemy, 15 poinsts are scored, with a bonus point for the banner. First strike (Secondary objective) generates another 8 pts. The Iron warriors moves a group of marines and the Terminators forward to secure another objective. The Warpsmith restores a few wounds on the predator. The Jacals gets reduced by the predator (who can now shoot in Melee), while the vindicator and Hellblade bring down the Goliath. The Lord fail to charge the Jacals, but the five Marine Squad manage to beat the remaining bikers in close combat.

Finally, the GSC does what the do best, sneak in from the shadows, placing The Magus, Neophytes and the Snpier behind the Predator. Scoring generates 5+1 VP for the cult (objective + banner). The Sanctus takes down the Warpsmith to a single wound (surviving thanks to a lucky save), and the grand show is pulled off when the Magus take control over the Predator, firing its guns at the Terminators and the Marines. Sadly, for the Cult, it seems that the Heretics were merely playing along, and all the marines save the incoming fire. The ambushing Neophytes seems ever as unlucky, unloading on the marines, but 3+ armor saves the day. The Neophytes witch survived the destroyed Goliath, charge and takes a wound off the Vindicator, but more importantly, contest the objective. 





Turn 3
Scoring generates another 15+1 pts to the Heretics, as they control 1 more objective, as well as a banner. The Warpsmith meets up with the Hellblade to repair some damage, and the Cultist position them self for a Melee clash with the opposing cult members. The Vindicator (who cannot use blast weapon to fire in melee) disengage from combat and the predator and marines maw down most of the ambushing units. The Terminators and the Hellblade gun destroys the Ridgerunner. A Melee is initiated by the Cultists, resulting in many lost lives on both sides.

The GSC deploy the Kelermorph 3" from the Lord. Scoring generates another 5+1 objective pts for the Cult, and another 8 pts for units in all quadrants (secondary objective). With few units left, the Kelermorph attempts to kill both the Lord and the marines, unloading about 10 shots, inflicting 4 wounds on the Lord. The neophytes fire on the Marines again, and once again the supreme power of T4, 3+ save bounce the bullets. The following charge, does however show that the genes of a Genestealer should work in close combat, killing an unlucky marine with the rifle butts (or maybe extra limbs). The Neophytes also show their close quarter capabilities in the other fight by wining the Melee over the Chaos cultists.










Turn 4
The Iron Warriors scores another 5 victory points (no banner this time), and another 4 for the two killed characters. With the might of power armor, the full firepower of the Iron warriors annihilate all remaining forces, except the Neophytes witch are murdered by the lord in combat.

Final scoring would be something like IW 42 and GSC 14 pts, not counting scoring on turn 5.





Wednesday, 22 July 2020

Warhammer 40k - Apockalypse (9th)



Apocalypse Battle
9th Edition Rules
8th Edition Points

Chaos and Eldar Convention 
(Eldar, Iron Warriors, Nurgle Deamons)
VS
Imperial Retribution Force 
(Imperial Fist, Salamanders, Cadians)

The Battle
The mission holds six objectives, each generating a victory point for the side holding it at the end of the battle turn.
Secondary objective generates one point by killing an enemy warlord.
Each side is About 9000 pts. 
Note; the Reaver titan is currently not operational.





Turn 1 
Either The chaos gods or Eldrad Ulthrran has forseen that the unholy convention of Aeldari and Chaos must start, so after a tied roll off, the Convention finally wins the roll.

In the first turn the Convention side move forward with most units, securing a few Objectives. The Convention side major achievements would be a destroyed preadator, a thunderbolt flyer and quite some wounds off assorted vehicles. The Imperium side strikes back harder, mostly thanks to the Imperial Fist fire base, destroying the Sicaran, the Preadator, both Hellblade fighters, a Vindicator and an Aeldari Hemlock, as well as multiple wounds on the convention armies. However, the Imperium has not gained much ground.

















Chaos/Eldar 4 objective pts
Imperium 1 objective pts

Turn 2 
The Convention side destroys a couple of Cadian tanks, mainly with the combined Aeldari force weaponry, but the the Great Unclean One shines by dealing the last wounds to the Imperial Knight in close combat. The Salamanders Repulsor goes down aswell to Iron warrior fire. The Imperials reinforce their ranks and retaliate by taking out both Soul grinders, a vindicator and the last Hemlock fighter, as well as gaining some ground. In the Center the Salamanders claim the ruins and start the purging of Heretics.




  









  
Chaos/Eldar 3 objective (7) pts 
Imperium 1 objective (2) pts

Turn 3 
With heavy losses on both sides, the Nurgle Deamons summons 30 new Plaugebearers to the battle, bolstering the Convention ranks. Most Imperial causalities this turn is inflicted on the Cadian army by the Aeldari force. The Deep striking Imperial fist terminators only goes down to the massed firepower of the full Iron warrior army. The Salamaners kills the Nurgle Herald in Close combat and the great Unclean one (Warlord) goes down to the Imperial fist firepower, leaving the Nurgle Deamons Leaderless.


  





  








Chaos/Eldar 3 objective (10) pts 
Imperium 2 objective + 1 warlord  (5) pts

Turn 4
In the last turn both sides forces are getting thin, but the Convention side has more heavier vehicles left. A few more Cadian Vehicles gets destroyed, and a massed close combat is initiated in the center of the battlefield. The Aeldari Autarch (Warlord) is slain by the Salamanders Librarian, standing too close to him during a failed attempt to smite by the Librarian, resulting in a Perils of the warp implosion that kills them both. The Imperial fists purge away the large Plaugebearer unit claiming one objective and the imperial Space marines can now claim four objectives between them.














Final scoring
Chaos/Eldar 2 objctive (12) pts 
Imperium 4 objective + 1 warlord  (10) pts