Mechanicum Taghmata vs Legion Iron warriors
Forces 1200 ptsLegion Iron warriors
-Lord w terminator armour
-5x terminators
-Contemptor
-10x Veteran legionarie (with snipe)
-10x Veteran legionarie (with snipe)
Mechanicum Taghmata
-Magos
-2x Castellax autonomica
-2x Castellax autonomica
-2x Vorax autonomica
-1 Domitar autonomica
Objectives
-Take control over the battlefield. Your own deployment zone is worth 3 Vp, the zone in the middle is worth 5 VP and the opponents deployment zone is worth 7 VP
-Slay the warlord. Killing the enemy warlord is worth 1 VP.
-Last man standing. The player with most surviving units gains 1 extra VP.
The battle last for 5 turns.
We decide to size down the battlefield to 120x120 cm as were are playing 1200 pts. The roll-off to decide whom starts is won by the Mechanicum.
Turn 1
The Iron warriors start strong by siezeing the initiative! The Legion marines push forward and the Contemptor takes a wound of a Vorax autonoma with its autocannon. In return the Castellans moves forward on all flanks and inflict a hullpoint on the Contemptor.
Iron warriors Contemptor |
Castellax |
Iron Warriors |
Turn 2
The Contemptor and the marine squad takes out one of the sneaky Vorax in shooting followed by an assault from the Contemptor. The second Vorax is killed in the melee and the Contemptor consolidate slightly backwards.
Vorax and Contemptor |
Melee battle |
Contemptor victorious |
The captain is shot dead |
Turn 3
With the skill "snipe" the Iron warrior legionaries on the right side manage to take down the huge Domitar, as it fails a handful of saves. Its better to charge than be charged and the Contemptor rush forward in an attempt to crush the Magos with its chainfist. It inflicts two wounds, but the Magos pass its 3+ inv save.
Closing in for the kill |
Last man standing |
Turn 4
The Marines on the right side use snipe to take down one of the Castellans. In melee, the Contemptor scores another two wounds on the Magos, which saves both hits. In return the Magos hits the Contemptor with a rending attack, scoring a penetrating hit that destroys the dreadnought.
Open fire! |
Bring down the beast |
Ridiculous firepower |
Turn 5
The lone surviving legion sergeant run to hide behind the factory. The veteran legionaries on the right side attempt to reach the enemy deployment, but they roll a 2" for running and stay in the contested mid zone.
The right flank |
The last surviving sergeant from the left squad is "out of sight" but we agree to give the Castellans a chance to hit hit through the openings in the ruin to put the game to test. He is wounded four times, but fails his 2+ save.
Last to die. |
With both players having a unit in the mid zone, and the Mechanicum gaining an extra two victory points for the secondary objectives, its a victory for the Martians this time. But sleep with one eye open, the warriors of Olympia never rest.
Conclusions
Snipe is ridiculous powerful. But the Mechanicum have a ridiculous amount of firepower that "standard" marines cannot save against, so in this match up, I was a bit surprised that the victory could easily have gone to the Iron warriors - had the Magos failed one of six 3+ saves, or if the last sergeant was still alive.
Heresy era is amazing thought, as all the best "fluff" of Warhammer is put on the tabletop, using the heroic models of our childhood books.
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