Tuesday, 14 March 2017

Blood bowl - Bunker bowl Playoffs

Group stage
Bunker Bowl season 1 has ended! Our first season had eight participating teams, for a total of 7 group games for each player. The now infamous Misery carneval performed 4 ties, 2 wins and a Walk-over. Enough to take the team to the playoff session.

http://is.gd/bloodbowl

Semi finals
Misery Carneval vs Lokomotiv Omskva

The two Chaos rivals, dwarf and beastmen alike, both line up for winning a spot in the final. I added a mercenary chaos blocker as he dwarfs had slightly higher TV and I had some spare cash. Still the dwarfs were outnumbering the beasts.

Lokomotiv begin the first half as receiving teams and goes for a running TD, but the beastmen line pull up to the challenge. The first half played mostly in the dwarfs favor, with two causalities against zero, as the beastmen repeatedly fail to break the AV 9 of the dwarfs. Add also the struggle with 
guard skill of the dwarf linemen (good choice). But the  ball somehow dropped fast resulted in a last turn TD for the Misery Carneval. 1-0.

I switched dice for the upcoming half and suddenly the un-penetrable armor of the iron dwarfs started to fail. The second half must have been the climax of a bloodbowl fans expectation on the field, as a beastman is killed and another is put of action for the next game. But somehow four of the five Chaos dwarfs finds them self badly hurt (or maybe they found some beer in the infirmary) and the slightly more agile beastmen pulled off another TD in their 8th turn. 

5-4 Cas for Lokomotiv. And 2-0 TD for Misery Carneval, running for the final.



Finals
Misery Carneval vs bugmans Pint

So with nine players and less difference in TV, now I had to play the final with two Journey(beast)men, But final it is! And another dwarf team!

Misery Carneval start as the receiving team, going for a running TD (I actually made a pass as well). The first half plays out quite ordinary, as the Beastmen slowly push down the right side of the field. Even though the dwarfs manage to blitz the ball carrier, the last turn comes down to a 3+ dodge to score. And sometimes a dodge is actually passed! 1-0 for Misery Carneval.

Setting up for the second half, both teams have suffered plenty (3 each) of knocked out players, but not yet any casualties (to the crowds disappointment). So after two attempts to get KO back (dwarf turn 8 fist half and 1 turn second half), both teams are 11 man strong for the second half.

But again, this is bloodbowl. in a few turns the dwarfs have badly hurt 3 chaos players and seriously injured another one. In return, The beastmen Badly hurt 2 dwarfs and injures another. The Dwarfs formed a cage along their right flank, but a blitzing beatsman knocks down the ball carrier and suddenly the chaos team is swarming the ball.

With some help from unlucky dwarf dauntless rolls, the Misery carneval grabs the ball and score another TD in the 8th turn.

2-0 TD for MC. 4-3 CAS for Bugmans Pint.




Misery Canreval are Season one champions!

Thoughts
I never imagined that a set of games between high AV teams would yield so many causalities, not taking in consideration the number of dead players in season one (2 rat ogres for instance). I would really like to play Dark elves in season 2, but being slightly overpriced to start with, replacing lost players would be an expensive enterprise. Still Blood bowl is probably better than it ever was considering the rules have been continuously improved from the same ruleset over 20 years (unlike most other games). 




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