Sunday, 8 October 2017

Flames of war (V4) - Free for all


Gepanzeret Panzer Lehr vs Canadian Armoured company

Panzer Lehr (CV) 1500
HQ smg
Gepanzeret platoon
4 panzer 4
2 jagdpanther
3 nebelwerfer
2 8cm mortar halftrack
2 wirbelwind

Canadian  armoured company (CV) 1500
2 HQ sherman
3 sherman + firefly
3 sherman + firefly
3 Bren carrier
4 Sexton
Rifle platoon


The game is a free for all battle with no reserves. Both companies have two combat platoons and a HQ unit as their core army. The German side wins the roll for who goes first.

Turn 1
German shooting proves unsuccessful, while the Canadian return fire destroy a single wirbelwind. The Jagdpanther is hit by artillery but saves the hit.




Turn 2
The German infantry push towards one of the objective, but are somewhat reduced and pinned by the Bren carriers and shermans MG-fire. The other Sherman platoon destroy one Panzer.







Turn 3
Failing to unpin, the German infantry offensive is halted. on the other side of the battle the sherman round the forest to flank the panzers.



Turn 4
One of the Jagdpanther are destroyed by the firefly.


Turn 5
One of the Allied Sherman combat platoons are destroyed by the Panzer 4 platoon. 





Turn 6
The Infantry is threatening and contesting the Allied objective. But Canadian machine guns continuously mow down the German infantry reducing it to only 2iC and 2 teams.



Turn 7
The German infantry flees the battle. An attempt to destroy the Canadian CiC tank fails and the allied are still in good spirit.

The German 2iC attempts an assault on the Sherman platoon contesting the objective but is killed in defensive fire. Having no more than one combat platoon on the table, the German company flee the battle!






Canadian Victory!




Sunday, 17 September 2017

Warhammer 40k (V8) - The relic

Dhrukari Battalion formation w Harlequin patrol 1500 pts
Leilith
Archon
9 Wyches
9 Wyches
10 Wyches
10 Warriors
Raider
Raider
Ravager

5 Harlequin
Death Jester
Troupe master
2 Skyweavers
Starweaver


Iron Warriors Battalion formation 1500 pts
Deamon prince of Khorne
Warpsmith
5 Terminators
10 Marines
10 Khorne Berzerkers
10 Blood letters
10 Blood letters
Defiler
3 Obliterators
8 Havocs




The scenario played is "the relic". To win any player must have an infantry unit capture the Relic by moving into contact with it. The winner is the one who has a unit holding the relic at the end of the game.






Turn 1
The Drukhari takes the first turn. The wyches on foot advance close to the relic. Focused fire from five disintegrators and five shuriken cannons only reduce the Defiler by five wounds.

The Defiler regains a wound plus another two with the help of the Warpsmith. Obliterators deep strike. The Chaos take down both one raider and the ravager to one wound remaining and also killing a few wyches. The Defiler assaults the Wyches making reaching the Relic more difficult. 







Turn 2
The Harlequins now shoot and charge the Havocs killing all but two of them. The obliterators are reduced by one in number. Lelith and the wyches charge the berzerkers, killing a massive seven of their number!

The terminators destroy the Ravager while the warpsmith destroy the Raider with Machine curse. Bloodletters assault both Harlequin and Wyches, failing to kill more than a couple of the evasive Aeldari.










Turn 3
Lelith slay the Warpsmith in hand to hand combat and the combined force of skyweavers, warroirs and the Death jester kill the Obliterators in melee. Harlequins are causing casualties on the Bloddletters while saving most of the incoming damage.

The terminators advance and charge the wyches, but the defiler and the terminators struggle to kill the dodgy whyches. The Archon fails it shadow field save, now making him vulnerable for further damage.




Turn 4
The Harlequins kills the first unit of Bloodletters and continue their melee feast by assaulting the other unit of Bloodletters. The Archon is killed in Melee.

The terminators now kill the wyches and consolidate to secure the relic. The deamon prince inflict three wounds to Leilith.




Turn 5
After murdering the last bloodletters the Harlequin Charge the Defiler, inflicting 6 wounds to it with Harlequins kiss.

The deamon prince activate the last two chaos command points to strike before Lelith and killing her. 




Battered and on the brink to destruction, the remaining chaos forces secure the relic and teleport back to the Flagship!

Monday, 4 September 2017

Warhammer 40k (V8) - No mercy

Iron Warriors Battalion formation 1500 pts
Lord
Deamon prince
6 Terminators
10 Marines
10 marines
10 Blood letters
Rhino
Vindicator
Hell blade
Hell blade

Aeldari Ynnead Battalion formation 1500 pts
Yvraine
Farseer
Solitare
10 Guardian
10 Guardian
5 Harlequin
5 Fire dragons
7 Dark reapers
Wave serpent
Wave serpent
Starweaver




Turn 1
The Aeldari win the roll for taking first turn. After shooting is conducted, four blood letters is killed and the rhino lost half it's wounds. The Iron warrior terminators deep strike to encircle the eldar and the other chaos units advance. In shooting two dark reapers  and a few guardians are killed. 





Turn 2
The Aeldari kills off the blood letters and most of the terminators in the shooting phase. The Vindicator goes down to a fusion pistol equipped harlequin riding its flying transport. In assault, the Solitare assault the Chaos lord. Chaos respond by charging guardians on both sides, with terminators and daemon prince respectively.






Turn 3
The last terminators are killed in shooting. Chaos in turn kill the sole surviving dark reaper exarch. The deamon prince is charged by the harlequin and brutally killed. The Lord and the Soliate is still fighting on, both well protected by their thick armour or illusional field.


Turn 4
The Eldar now advance and inflict some damage on the Hell blades as well as killing a handful of marines. The Solitare kills the chaos lord but is in turn shot to death by one of the Hell blade fighters. The other Hell blade takes three wounds off Yvraine.





Turn 5 
The eldar cleans up the table, destroying the Rhino and both Hell blades in their 5th turn. At the end of Chaos turn 5 only two space marines are still alive. We roll to see if there is a 6th turn, but the die ends up a "2" and the game ends, just preventing the Chaos from being utterly exterminated.