Saturday 29 August 2015

Warhammer 40 k - 7th Edition - The Scourging

Eldar Codex 2015 (1500 pts)
Farseer skyrunner
6 fire dragons
12 guardians w/warlock
12 guardians w/warlock
3x windrunner
Nightwing
Nightwing
2x Vyper Jetbikes
Fireprism
Fireprism
Falcon

Chaos Codex 2012 (1500 pts)
Terminator Lord
4x Terminators
10x Chosen marines w/Rhino
10x marines
10x marines
Vindicator
Predator
Land rider




The scourging with Dawn of war deployment
Eldar takes first turn with Chaos failing to Seize the initiative. Night fight is in effect first turn. The following pre-game rolls apply:

Farseer
Eye on distant events (warlord trait)
Guide (primaris power)
Doom
Will of asuran
Fortune

Warlocks
Conceal/Reveal (primaris power)
Empower/Enervate (both warlocks)

Chaos Lord
Lord of terror - Fear (warlord trait)




Turn 1
Top side Fire prism kills 2 terminators and scores a wound on the lord. The top guardians kills a marine with their Shuriken cannon. Bottom fire prism misses the Predator while the Windriders kills a marine.

The Land Raider shoots at the top Fire Prism witch saves both Lascannons. A missile launcher from the marines stuns the prism. The vindicator kills a single guardian, though hitting 7 of them. They gain the benefit of 4+ cover with shrouded from warlock and stealth from night fight. the Predator fails to penetrate the prism while the Falcon saves both a missile and plasma with some cover saves.





Turn 2
One Nightwing arrives. Guided by the Farseer (psychic power) the Nightwing kills vindicator (and gains First blood). The top guardians kills a single marine while the Prism stuns the Predator. The Falcon shakes the Rhino.

The Chosen marines bail out of their transport and destroys the falcon with 3 meltaguns, killing a firedragon in the explosion. The Land Raider destroy one Vyper and damage the other.




Turn 3
Night wing 2 arrives. The bottom Fire prism scores a glancing on predator. Both Nightwings and the Fire prism shots at the Land raider but only causes a single glancing hit. The Fire dragons kills 5 marines antd then assault the decimated squad killing another in assault.

The Predator shakes the Fire prism. The Rhino kills 4 guardians while its squad of Chosen kills a Windrider. The Land raider scores two Lascannon hits at the Fire prism but fails to penetrate it! Terminators makes a run move towards the guardians.




Turn 4
The Nigthwing and Fire prism once again fails to penetrate Land raider. The other Nightwing blast off the last hull point off the predator wrecking it. The Vyper and the Guardians torrent of fire kills the Lord and terminators. Guardians immobilize the Rhino.

The Land raider immobilize Fire prism, now left with one hull point. The Chosen destroys the other prism with a melta gun.






Turn 5
The Fire prism now destroy the land raider with a lucky penetrating shot (though with S9 AP1 lance the odds are quite good). The Guardians destroys the rhino with its Shuriken cannon, and massed fire from Nightwings and Jetbikes destroy 6 chosen marines, leaving only three of them alive.

The top Rocket launcher miss the immobilized Fire prism. The Chosen marines run to contest the 4 point objective and score a line breaker, in case the game should end.

And the game ends due to random game length...

Results - Eldar victory

Eldar (7)
Slay the warlord
First blood
3+1 pts objectives
1 Line breaker (Fire dragons)

Chaos (3)
1 Line breaker (Chosen marines)
2 pts objective

Comments
It felt a little bit one sided with my (eldar) army being stronger composed on paper and my dice rolling turning out better. The key to fun games is usually balanced armies - It was still a very fun game, but even with a lot of terrain and cover the units died off quite quickly.





Monday 17 August 2015

Flames of war - Late war - Hasty attack

Forces 1500
Overlord - British - 11th Armoured Recce (CT)
HQ 2x Cromwell + 2x Cromwell CS
Recce Platoon 3x Cromwell
Recce Platoon 3x Cromwell
Recce Platoon 3x Cromwell
Recce Platoon 3x Cromwell
Regimental Recce 3x Stuart V
Tank platoon 2x Sherman, 1x Firefly

Panzers to the Meuse (pdf) - Panzer Lehr (CV)
HQ Panzer IV
4x Panzer IV J
Gepanzerte panzergrenadiers w/ tank hunter
2x Wirberlwind
2x Puma Scout car
2x Jagdpanther
3x Volks Nebelwerfer (Reluctant Trained)


This scenario is a Hasty attack somewhere in the french bocage landscape of 1944. In this scenario both sides have delayed reserves and two objectives to defend in opposite corners. At the top corner, the Germans hide in the fields while the Brittish tanks start in the town at the bottom corner. The Brittish force goes first.

Turn 1
The British Stuarts platoon and Cromwell platoons make a reconnaissance move to come closer to the action before the game starts. Grenadiers and Nebelwerfers fail to dig in. The Nebelwerfers hits two Cromwells but fails to damage any. Not much movement or action this turn.


Turn 2
Still not much action. Both sides are waiting for the reinforcements. Nebelwerfers dig in, but the grenadiers fails. No targets visible for the Nebelwerfers.


Turn 3
One Cromwell platoon arrives from reserves, blasting away two infantry teams in the open. A luckily tank hunter team survives the torrent of bullets.

Grenadiers unpin and dig in. The Panzer IV platoon arrives from reserve, getting off a few shots at the Cromwells in the town, resulting in two bailed Cromwell tanks. A Jagdpanther gets off a shot that miss the Cromwells that just arrived from reserve, while the Nebelwerfers fail to penetrate any armor.





Turn 4
Another Cromwell platoon arrives from reserves and move forward supported by two other Cromwell platoons and the Stuarts. Their shooting only result in one dead infantry team! In the town, the Cromwells shoots back at the Panzer IV platoon and hits two tanks, but they both save the hits.

The Pumas arrive from reserve. The Panzer IV destroys the Cromwell platoon from long range. The Pumas strikes a lucky Bailed result at the Company command. The infantry (one Schreck and one Faust) destroys one Cromwell and bails another. The Panthers destroys one Cromwell. Then the Company command tank finish off the Bailed Cromwell.



Turn 5
Both the Sherman tank platoon and the CS tanks arrives from reserve and then moves toward the infantry. Two Cromwell platoons push further into the German lines getting a side shot at one Jagdpanther - which misses. The other Panther is smoked. Massed MG fire kills another three infantry teams forcing platoon morale - which fails, the grenadiers runs away! 

The Jagdpanthers destroy one and bail one Cromwell .The Pumas and Panzer IV platoon moves into better positions.




Turn 6
One Cromwell platoon is rushed (doubled) towards the town to stop the Germans! The firefly miss the Panthers, and the Cromwells smokes one of them to reduce return fire. The Company command Panzer IV escapes being hit. 

The Jagdpanthers destroys the bailed Cromwell, which is also platoon command, leaving the last immobile. The Wirbelwind platoon rushes towards the objective and the Pumas secure the other objective. The Panzer IV platoon advance towards the town and destroys the Company command tank. 



Turn 7
Another Cromwell platoon is rushed towards the town. The one Cromwell in position to flank the Jagdpanther do so and destroy it with a side shot, grabbing one objective in the process. The Firefly targets the Company command Panzer IV and scores two hits at long range killing him. The Cromwells at the town shoots at the Pumas (witch fails to disengage). But only one is destroyed witch makes the second one securing the victory for the Panzer Lehr by holding the objective!

German 5-2 Victory.

Comments:
This was a really fun game for both of us. Neither side really hold their ground and it could have changed in any direction after turn five, when most reserves where at the table. And most reserves arrived at their first attempt! In the end only a single Jagdpanther was left defending against the Cromwells, and the Brittish also held one objective with more reinforcements on the way. If the other Puma also had been destroyed it could have gone either way.

Tuesday 11 August 2015

Flames of war - Late War - Fighting withdrawal


Forces 1570 pts
3rd Armored tank - Overlord (CT)
HQ 2x M4 Sherman
Platoon 4x M4 76mm Sherman
Platoon 4x M4 Sherman
Platoon 4x M4 Sherman
Tank destroyer section (2x M10)
Armored Rifle Platoon
3xM3 Priest

Schwere Panzerjaeger - Atlantik wall (CV)
HQ 2x Jagdpanther
Karl Heinz Noak
Platoon 2x Jagdpanther (one in kampf-gruppe with 2iC)
2x 2cm Armoured AA-truck
Grenadier Platoon w/command faust (CT)
3x Panzerwerfer w/ extra crew




This takes place somewhere in Normandy where a company of tanks from 3rd armored division press into the lines of the German 654th heavy tank hunter battalion. The sudden attack forces the Germans to fight a retreat out of their lines. The scenario is a fighting withdrawal with US as attacker and Germany as defenders. 



Turn 1
US advance on both flanks. The artillery smoke one Jagdpanther. On the field side the Shermans tries to smoke the other Jagdpanther but miss. On village side the Shermans destroy an infantry team in the house.

Noak and the smoked Panther move into position and fire at the 76mm Shermans, destroying 2 tanks. The Panzerwerfers fire their rockets at the tank destroyer section at the house but fail to inflict damage. The panthers then stormtrooper back from the bocage.





Turn 2
The Shermans on the right side moves up to the bocage, in position to fire at the panthers. The 76 mm score two hits which are saved by Noak and a Jagdpanther. The Shermans fire at the Panzerwerfers, destroying two and bailing the last one. That forces a platoon morale test which they pass. On the village side another two infantry teams in the house are killed by the combined fire from Shermans and the tank destroyer section.

The Panthers move to get some shots at the Shermans on both flanks, killing one 76mm (forcing platoon morale which is passed) and destroying one Sherman at the village. The Panzerwerfers hits the armored rifle platoon bailing one transport, but the platoon remount at the end of the phase.




Turn 3
The Shermans pushes through the bocage into the field, bogging two tanks in the bocage. Two side shots results in one panther being destroyed. The armored rifle platoon position their halftracks to shoot a salvo at the Panzerwerfers through the bocage. They succeed in destroying the last one and forcing the command team to flee of the table. On the right side the Shermans hide from the Panthers while sending the tank hunters forward. The priest fails to hit the Panthers.

Counting only four platoons the Germans get a counter and does not have to withdraw any troops yet. The Panthers destroys another Sherman in the field. By the village the panthers fire at the tank destroyer command, but only achieving a bailed out result on a utility car.




Turn 4
One bogged Sherman un-bog and press further into the field. The tank destroyers move in position for a perfect ambush next turn. A few side shots destroy Noak’s tank and bail the last Panther in the field. The priests miss their target.

The panther fail to remount - and there is nothing able to contest the field objective any more. The Germans did not hold their ground.

A fast US victory 6-1.

Comments
A fast game, both due to time shortage and how it turned out. The Shermans are really deadly when they can flank and should always be heading forward especially against fearsome beasts as Jagdpanthers. On the other hand Changing the Panthers for Tigers would have made things more sour for the Shermans.

Monday 10 August 2015

Flames of war - Great war - Through mud and blood

Forces 1500 pts 
German line division (CT)
HQ+2 AT rifle
Rifle platoon
Rifle platoon
HMG platoon
AV7 tank
AV7 tank
7,62 cm infantry gun
7,62 cm infantry gun

British elite division (CV)
HQ+Sniper
Rifle Platoon
Rifle Platoon
Mark IV female
Mark IV male
18 pdr
18 pdr


This scenario takes place where the British force have penetrated the lines and pushed into the second line of defense. A German line division is defending, though their numbers are few and awaiting reinforcements. The defender (German) takes first turn, but holds all units except half of the infantry and half of the guns in reserve. Attacker starts with full force, with at least half force assaulting the trench line and up to half assaulting the flank.



Turn 1
The defender takes the first turn and rolls for reserves, but no one arrive. The German kills two British rifle teams rushing for the trench. A sniper reveals itself from a crater. The British forces advance and British return fire fail to kill any teams but in the following assaulting the female tank kills two teams. The sniper miss its target.




Turn 2
Still no German reserves. The German infantry in the trench fire upon the British infantry now occupying the trench without result. The infantry gun re-position to get a shot at the female but it deflects the hit with its armor. The British force advance further into enemy territory. In return, the Infantry gun is destroyed by a rifle grenade.



Turn 3 
The German HMG arrives from reserves and takes up position in a building. From there a few shots are exchanged with the British rifle platoon hiding in a wood, killing a team. The British sniper fail to relocate but the combined fire from the Mark IV male, the 18 pdr and the rifle platoon destroy 2 HMG teams.
 


Turn 4
One AV7 tank and the second rifle platoon (with attached Anti-tank rifle) arrives. The AV7 tank line up to get a shot at the Male tank, while the infantry hide in the wood. The AV7 tank opens up on the Male tank and the infantry. The AV7 misses the male tank but together with the HMG it mange to destroy two infantry teams in a torrent of bullets. The British sniper disappears from its hiding nest. The British infantry digs in. The Male tank Fires back at the AV7 and destroy it, while the 18 pdr blows away another HMG team (the last one passes its morale test). Remaining teams of the German trench infantry is assaulted and destroyed.


Turn 5
The second AV7 arrive and opens up on the Male tank and the infantry. The Male tank fires back and manage to inflict damage. The infantry in the wood digs in. The female tank moves into position to fire upon the infantry in the wood, causing a few hits but no causalities. The front line 18 pdr fires a bombardment missing its target. The 18 pdr destroys another HMG resulting in its commander fleeing of the table.


Turn 6
With two platoon on the field and three destroyed, the Germans are forced to take company morale check - passing it. The last 7,62 cm infantry gun arrives and opens up upon the female tank. Neither the infantry gun nor the AT-rifles succeed to penetrate its armor. The AV7 fail to repair but fires back at the male tank inflicting double damage! The sniper takes up new position in a crater close to the church, in position to fire at the infantry. The Male tank repairs and now fires 4 shots back at the damaged AV7. Two hits are scored but both are successfully saved! The front line artillery gun destroys one infantry team in the wood with its single gun bombardment.


Turn 7
The infantry in the wood dig in. The AV7 fire upon but miss the Male tank. The female tank save all hits from the infantry gun and the anti-tank rifles. Things now looks seriously bad for the Germans. The British infantry leaves the trench to advance on the objective together with the female tank. In return the Male tanks destroy the damaged AV7 with its full 4 shot salvo. The main assault artillery gun destroys one infantry team in its single gun bombardment towards the infantry in the wood.





Turn 8
The Germans pass their Company morale check. The infantry rally and fire its AT-rifles at the female tank, inflicting damage. The infantry gun fails to penetrate its armor. The Female tank fails to repair and thus cannot move (but still shoot). The British infantry moves in for the assault, while the male tank and the other British infantry platoon move towards the second objective. Combined fire destroys the infantry gun and the artillery once again hits the platoon in the wood and pins it down.

Seven dice in defensive fire and not a single hit means that the assault goes through, resulting in a bloody mess. After two rounds of combat the Germans are wiped but the British platoon is also destroyed due to failed platoon morale. The Germans did not hold their ground.

British 5-2 Victory.

Comments
Great war is a lot of fun. With the smaller table size and the perception of WW1 being static trench war, I'm surprised the scenarios make it so dynamic and interesting. The points goes up fast when you add a tank or two to the force. On the downside I think the support for the Brittish force is a bit limiting, you're forced to take male tank or artillery to stop enemy tanks (opposed to the Germans that have AV7 tanks, captured male tanks, artillery, infantry guns, anti tank guns, armor piercing-HMGs, anti tank-rifles and flame throwers to deal with tanks!).