Friday 29 December 2017

Warhammer 40k (V8) - No mercy

Forces

Dark angels - 6CP
Captain in terminator armour
Liutenant
5 Tataros terminators
5 Marines
5 Marines
10 Marines
Rhino
Stormraven gunship
Deredeo Dreadnought

Ulthwé Aeldari - 6CP
Farseer
Warlock conclave
10 Guardians
10 Guardians
6 Rangers
5 Fire dragons
5 Swooping hawks
5 Dark reapers
2x Wave serpent
2x Nightwing
Fire prism

The last battle report of the year will be a battle of 8th ed wh40k. This game has got at lot of attention at our gaming community lately as it now faster and more enjoyable than before. It does however have a very clear alpha strike syndrome, at least for many shooting armies, where the opponent easily can be reduced beyond fighting abilities after the first round of combat.

We roll a No mercy battle with a bit awkward spearhead setup, where the aim is to get as many kill points as possible. Dark angels hold Terminators in deep stike and eldar have Swooping hawks and rangers in reserve.



Turn 1
DA begin the battle but lacking a large fire base of heavy weapons, mainly advance into position. A few guardians are killed bu the storm raven and the dreadnought dish out a lot of firepower and takes two wounds off a wave serpent.

Eldar strike back and fire dragons and guardians destroys the storm raven. Most of the firepower is aimed at the dreadnought, but its thought and suffers only a few wounds.






Turn 2
Terminators deep stike behind the wave serpent and blasts away at the flyer. The few remaining wounds after shooting are easily taken down in close combat. The Dreadnought attempts to down a Nightwing, but magic invulnerable saves saves it from destruction, and it stands with 5 wounds left. The lieutenant overcharge its plasma to finish it of, but rolls a double "1" and suffers the feared death of overheat.

Eldar shooting take a few wounds off the dreadnought and the rhino, while the dark reapers struggling to find fire angles kills a single marine.








Turn 3
The few remaining marines in the forest kills the guardians but only one of the two fire dragons. The Dreadnought again takes aim at the wounded Nightwing, witch once again magically rolls eanought saves to keep it alive with 1 wound left. The marines in the rhino dismount in the ruins and fires upon the dark reapers and the Nightwing, but only kills a single reaper!

Rangers suddenly appear from their hiding place in the ruins, and the swooping hawks lands on the battlefield. The rangers go for the gamble and aim at the dreadnought, scoring 3 mortal wounds with their rifles! The lance armed wave serpent then kills the dreadnought by taking its 2 last wounds. The last remaining fire dragon destroys the rhino. 




Turn 4
The marines in the ruins instead fires upon the guardians, but the combination of warlock powers jinx and protect and the Ulthwé save is just enough to save them all. A last chance for the terminators appear to down the single wound Nightwing with their auto cannon, but the shot just miss the target. The last firedragon is finally killed!

The full wrath of the eldar army concentrate on the isolated units of marines, somehow killing them all except a few terminators.



Turn 5
With only two terminators and the captain left, the DA reconsider their plans and move to the end of the forest.

With most units in wrong position, the eldar fire base fail to destroy all of the remaining units, as the heroic DA captain teleport away with only 2 wounds left at the end of turn 5.



Eldar
Linebreaker, first blood, 8 killpoints

DA
3 killpoints

A battle that sadly turned out to be a bit one sided after the first two turns, as many times in wh40k. But I had a chance to test the eldar codex for real. A few moments were well decided by good (surviving Nightwing) and bad (overheating lieutenant) dice rolls. 

Sunday 10 December 2017

Flames of war - WW2

Were back to 1944 and the allied summer offence in Europe, were we had a small game of 1100 pts set up with British armour against German grenadiers. We decided to try out the new scenario annihilation, where you have to eliminate the opponents formation to win.

The drawback with the lack of objectives quickly shone through as the British tanks withered down the German Stugs and Paks. With only infantry left against tanks, there was little hope of  beating the Brits.













Thursday 9 November 2017

Yvraine

Just a short post about the Ynnari vampire queen. She was a real bitch to paint, with all the gemstones that cover all parts of her body. But it's an impressive model with a lot of detail. I have not yet tried her in battle, but hope to do in a close future.


Sunday 5 November 2017

Bunker Bowl season 3

Ambitious plans for a new season of blood bowl turned into a small series of games. Despite the lack of coaches a couple of new interesting teams turned up, such as Halfling and Chaos pact.



Participating in the third season were my skaven Highborn maggots Who suffered 4 deaths and one injury over the curse of three matches. The Threehugging masterchef  halfling team made an impressive season by winning one game and playing another tied. On the other end the tree big guy strong Slave catcher team, and the winning team Nurgle Festers fantastics inflicted almost all of this seasons casualites.





Sunday 8 October 2017

Flames of war (V4) - Free for all


Gepanzeret Panzer Lehr vs Canadian Armoured company

Panzer Lehr (CV) 1500
HQ smg
Gepanzeret platoon
4 panzer 4
2 jagdpanther
3 nebelwerfer
2 8cm mortar halftrack
2 wirbelwind

Canadian  armoured company (CV) 1500
2 HQ sherman
3 sherman + firefly
3 sherman + firefly
3 Bren carrier
4 Sexton
Rifle platoon


The game is a free for all battle with no reserves. Both companies have two combat platoons and a HQ unit as their core army. The German side wins the roll for who goes first.

Turn 1
German shooting proves unsuccessful, while the Canadian return fire destroy a single wirbelwind. The Jagdpanther is hit by artillery but saves the hit.




Turn 2
The German infantry push towards one of the objective, but are somewhat reduced and pinned by the Bren carriers and shermans MG-fire. The other Sherman platoon destroy one Panzer.







Turn 3
Failing to unpin, the German infantry offensive is halted. on the other side of the battle the sherman round the forest to flank the panzers.



Turn 4
One of the Jagdpanther are destroyed by the firefly.


Turn 5
One of the Allied Sherman combat platoons are destroyed by the Panzer 4 platoon. 





Turn 6
The Infantry is threatening and contesting the Allied objective. But Canadian machine guns continuously mow down the German infantry reducing it to only 2iC and 2 teams.



Turn 7
The German infantry flees the battle. An attempt to destroy the Canadian CiC tank fails and the allied are still in good spirit.

The German 2iC attempts an assault on the Sherman platoon contesting the objective but is killed in defensive fire. Having no more than one combat platoon on the table, the German company flee the battle!






Canadian Victory!




Sunday 17 September 2017

Warhammer 40k (V8) - The relic

Dhrukari Battalion formation w Harlequin patrol 1500 pts
Leilith
Archon
9 Wyches
9 Wyches
10 Wyches
10 Warriors
Raider
Raider
Ravager

5 Harlequin
Death Jester
Troupe master
2 Skyweavers
Starweaver


Iron Warriors Battalion formation 1500 pts
Deamon prince of Khorne
Warpsmith
5 Terminators
10 Marines
10 Khorne Berzerkers
10 Blood letters
10 Blood letters
Defiler
3 Obliterators
8 Havocs




The scenario played is "the relic". To win any player must have an infantry unit capture the Relic by moving into contact with it. The winner is the one who has a unit holding the relic at the end of the game.






Turn 1
The Drukhari takes the first turn. The wyches on foot advance close to the relic. Focused fire from five disintegrators and five shuriken cannons only reduce the Defiler by five wounds.

The Defiler regains a wound plus another two with the help of the Warpsmith. Obliterators deep strike. The Chaos take down both one raider and the ravager to one wound remaining and also killing a few wyches. The Defiler assaults the Wyches making reaching the Relic more difficult. 







Turn 2
The Harlequins now shoot and charge the Havocs killing all but two of them. The obliterators are reduced by one in number. Lelith and the wyches charge the berzerkers, killing a massive seven of their number!

The terminators destroy the Ravager while the warpsmith destroy the Raider with Machine curse. Bloodletters assault both Harlequin and Wyches, failing to kill more than a couple of the evasive Aeldari.










Turn 3
Lelith slay the Warpsmith in hand to hand combat and the combined force of skyweavers, warroirs and the Death jester kill the Obliterators in melee. Harlequins are causing casualties on the Bloddletters while saving most of the incoming damage.

The terminators advance and charge the wyches, but the defiler and the terminators struggle to kill the dodgy whyches. The Archon fails it shadow field save, now making him vulnerable for further damage.




Turn 4
The Harlequins kills the first unit of Bloodletters and continue their melee feast by assaulting the other unit of Bloodletters. The Archon is killed in Melee.

The terminators now kill the wyches and consolidate to secure the relic. The deamon prince inflict three wounds to Leilith.




Turn 5
After murdering the last bloodletters the Harlequin Charge the Defiler, inflicting 6 wounds to it with Harlequins kiss.

The deamon prince activate the last two chaos command points to strike before Lelith and killing her. 




Battered and on the brink to destruction, the remaining chaos forces secure the relic and teleport back to the Flagship!