Tuesday 17 January 2017

Warhammer 30k - Emperors will


Mechanicum Taghmata vs Legion Iron warriors

Forces 1500 pts
Legion Iron warriors
-Centurion w terminator armour
-6x terminators
-Spartan assault tank
-Contemptor dreadnaught
-10x Veteran legionarie w Rhino (with snipe)
-10x Veteran legionarie w Rhino(with snipe)
-5x Iron havocs

Mechanicum Taghmata
-Magos
-1 Thanatar sige autonoma
-1 Domitar autonomica
-2x Castellax autonomica
-2x Castellax autonomica
-2x Vorax autonomica
-3x Thrallax
-10x Thralls

Alright, my first 30k "full point scale" game. We roll for a mission from the core book and the result is "Emperors will" with Dawn of war deployment. The two main objectives are worth three points each and secondary objectives are Slay the warlord, Linebreaker and first blood. My opponent (the mechanicum) win the roll for whom goes first and deploy.


Turn 1
The Iron warriors open up strong with a successful Size the initiative! Perturabo sitting somewhere in his forward tactical bunker gives a tiny smile for himself. The Iron gauntlet push forward, killing two thralls in the following shooting as well as wound off the Thanatar.

The Mechanicum strikes back, rocking two hull points off one Rhino.



Turn 2
The Iron warrior veterans disembark to unleach some fire upon the Thrallax, killing one of them. The Iron havocs take a wound off a Castellax.

In return the Thanatar destoy the damaged rhino and kill five veterans in a massive barrage. First blood for the mechanicum. The Domitar charge the other Rhino, tearing it apart and killing five (!) veterans in the successive blast.



Turn 3
Iron warrior terminators embarked in the spartan initiate an assault trying to kill the Magos. The Magos challange the Centurion who stands little chance of breaking the T5 and 3+ inv. save of the Magos. a few wounds are inflicted in the combat.

The Dreadnaught charge the Thrallax and cause them one wound, enough to make them flee and destroy them in pursuit.

The Vorax enter the battlefield, outflanking and kill one veteran. 







Turn 4
The veterans and the Spartan destroy the Vorax. The thralls are reduced to a single model by the Iron havocs and finished off by the dreadnaught.

The Centurion die by the hand of the Magos in the Mechanicus assault phase, granting "Slay the warlord" for Mechanicum. 





Turn 5
Even thought it can't score, the dreadnought reveal the mysterious objective - a skyfire nexus.
The Iron warrior terminator squad is killed in the Iron warriors assault phase, allowing the Magos and the surviving Castellax to push forward. 

The Thanatar kills the four remaining veterans on the right flank. 

We roll to see if the battle continues. The dice shows a "2", but the Iron warriors chose to fight for another turn (with their "the bitter end" rule).


Turn 6
Iron warriors elect to play another turn in hope of slaying the enemy warlord, but it backfires and only result in the Mechanicum getting a Linebreaking unit as well.

Another Castellax is destroyed so maybe Perturabo would have some indulgence for the returning troops.



Result 
Mechanicus (3) - Iron warriors (1)

Mechanicus score First blood, slay the warlord and Linebreaker. Iron warriors scores Linebreaker. Neither objective is taken.





Tuesday 10 January 2017

Flames of war - Late Pacific war - Dust up

Forces 1500

Banzai - Japanese Hohei Chutai (FV)
HQ
Platoon
Platoon
2xHMGs
3x Ho -Ni tank hunters
3x Te-Ke 
2x 150 mm Howitzers 
Limited Zero air support

Gung Ho - Marine infantry (FV)
HQ 
Platoon (2 squads)
Platoon (2 squads)
2x Assault section (attached)
4x Lmg
4x 60mm mortar
2x 37mm at-gun w Bazooka
3xM4 Sherman 
4x M3 Stuart
2x M4 Priest

We roll for scenario and it results in a dust up. the Japanese wins the roll for deployment and choose to attack with a night-fight assault, as per the "Hell by day, paradise by night" Japanese special rule. Half of both players armies are deployed in delayed reserve.



Turn 1
The Japanese push forward concealed by the night. Their battle-plan is to win the battle before dawn. The artillery spotter see the hiding US infantry just 50 cm away, but the artillery fail to range in.

The Americans lay still, waiting for the perfect moment to open fire...



Turn 2
The Japanese don't care much for concealing terrain, their soft shoes will not betray their silent approach.

The American Stuarts spots the oncoming Japanese infantry and opens up with their machine guns. Two Japanese teams are killed.



Turn 3
No reserves arrive. Still not close enough to assault, the Japanese takes position further ahead for an later assault. The Ho-Ni open up at the Stuarts, but miss all shots.

No reserves arrive, neither is dawn coming, as the defender rolls a dice for daybreak. The Stuarts hide from the Ho-Ni behind the houses. the mortars fail to range in.


Turn 4
One japanese platoon of reserves arrive, but still no daybreak. the Infantry on both sides are now close enough to assault so both platoons attempt assaults. In the middle, the assault is prevented by tank terror (come on, 3+ with re-roll), but two Nikku hakku teams continues the assault, one getting killed by defensive fire, the other destroying two Stuarts before getting killed in the counter attack. The newly arrived platoon also launch an assault, but losing a team in defensive fire and only killing a single marine team.




The night is still on in defenders turn 4, even with 3 dices to see if day breaks. The Sherman platoon arrive from reserve. Both Marine platoons line up for counter assaults and pinned, with only rifles the Japanese have little hope of stopping the assaults. Both Japanese platoons are slaughtered, with only two teams left in the center.




Turn 5
Day breaks. The Zero air support finally arrive! Te-Ke and HMGs also reinforce the Japanese, but with only support platoons remaining things looks really bad for the Japanese. The Ho-Ni destroy a Sherman and another is lost to the Zero bombing run - but the fearless remaining tank still push on.



At-guns and Priest reinforce the battlefield. The Last Sherman double towards the objective in the Japanese corner. The Stuarts destroy two of the Ho-Ni forcing a morale for the last one. The platoon fails but instead of fleeing, the tank crew dismount as a rifle  The last two Japanese infantry is killed in assault and the Marines now hold the objective.





Turn 6
In Japanese manner, the dismounted vehicle crew launch an assault to retake the objective, They survive three hits in defensive fire and kills a marine in assault, forcing them to break off (!). The Zero kills another three infantry with MGs, but the marine platoon is still in good spirit enough as they pass their 3+ morale.

The Stuarts destroy one of the Te-Ke and then the marines assault the last remaining infantry team, resulting in nothing now left to prevent a US-victory.



US victory 6-1