Sunday, 25 November 2018

Warhammer 40k - (v8) - Big guns never tire


Death Corps of Kreig vs Chaos Iron warriors/Deamons - 1250 pts


The imperium wins the roll-off for stating the battle, but Chaos seize the initiative.


While Chaos advance, the guards hold the line.


The Guard fire line opens up and kills a lot, destroying a squad of bloodletters turn 1.


Obliterators close in on the quad guns.


Very high Charge rolls give the chaos a fighting chance in combat!
  

Two lascannon hits is nothing for a Sorcerer, saving them both on sixes.
  

The Guard commander show how a Sorcerer can be killed in close combat, when lascannons fail to kill. 


The game ends at turn 5 with an imperial victory. A damaged basilisk kills the cultist holding the second Chaos objective preventing a Chaos victory. If the chaos Gods would have offered another turn, the Imperium would probably have been beaten. A very even game!

Death korps (9) 2 objectives, first blood, slay the warlord, 1 Heavy kill
Chaos (7): 1 objective, 3 heavy support destroyed, Line breaker