Monday, 19 June 2017

Blood bowl - Bunker bowl Playoffs season 2

So the end of Bunker bowl's second ever season is nigh. The Semi-finals have been concluded and the last upcoming game is a battle between the rats of Rattsburg stealers (RS) and the orcs of Nazdreg name callers (NNC). The NNC has recently developed an intense taste for blood, resulting in many of the local vampire guilds going sold out on their blood stock.

Who is favorite in the finals is not yet clear, as the NNC might find themselves to occupied fighting the rats and each other tho the extent that RS might find a way through the NNC defense quite easily. A possible but less likely event could include the RS hitting back hard and actually puncture some of the green beasts thick hides.

Misery Carnival vs Bloodmoon Ratbags in the Jumbo finals.
So what happened with the others? My Misery carnival (MC) players suffered an immense five deaths and three reduced armor values during this season. Chaos - Thought on the paper, weak on the table? With an expected TD ratio of 1.5 per game they weren't up for the top score without their heavy hitting linemen.

In the end they played off against the exceptional sneaky Bloodmoon ratbags in the Jumbo final for those on the second half of the score table. The game ended a Tie, just a single "1" roll from losing 2-1 to the sneaky rats!


Flames of war (V4) - Pacific


Somewhere in french Indochina the expeditionary British forces encounter the Imperial Japanese army. A company of Matilda tanks face off against a Japanese infantry company trying out the V4 rules.


In V4 fewer teams can assault and causalities can only be taken from units in base to base contact.


Dug in infantry cannot expect to live as long as they did in V3. Better charge forward! 


Tanks can still be beaten by the Nikuhaku teams, but they can only target one or two tanks nowadays.



Bulletprof cover is still your friend!


Tanks must make cross checks to see if they can flee from an assault if they can only flee through terrain. A failed crosscheck means that the tank is captured and destroyed.


Guns have a better surviveability to direct fire with a 3+ save. But command teams are not used any more, so small gun platoons will become even smaller!


Tanks are pretty much the same as in V3, except their movement have change slightly. Many re-roll abilities are now a bonus to morale or skill checks instead.


You can still win by taking the opponents objectives, or you can destroy enough troops to once the enemy company to retreat. In this game, the British Matilda company was reduced to a single combat platoon and had to retreat.