Monday 19 October 2015

Flames of war - Great war 1918 - Surrounded

Forces 1500 pts
German line division (CT)
HQ+2 Light mortars
Rifle platoon
Rifle platoon
HMG platoon
AV7 tank
AV7 tank
7,62 cm infantry gun
7,62 cm infantry gun


British elite division (CV)
HQ+Sniper
Rifle Platoon
Rifle Platoon
Mark IV female
Mark IV male
18 pdr
18 pdr


This scenario is very similar to the original one in the rule book, with minor modifications. The battlefield is smaller and there is no immediate ambush. Defender starts pinned and all defending tanks start in scattered reserves that all arrive turn three. Victory can be achieved by taking objectives after turn 5. The Germans roll highest and becomes the attacker.



Turn 1
Germans: Combined fire from the tanks and the guns destroy the 18 pdr.

British: A sniper ambush and try to kill off a mortar but fails. The infantry platoon destroy both infantry guns! The remaining 18 pdr bombards the HMG:s but fail to kill any and only pin the platoon. The infantry fare better, killing a HMG and the platoon command.



Turn 2
Germans: The HMG tries to dig in but fails! The second 18 pdr is destroyed by a lucky hit from a mortar. Both AV7 push into assault, killing one team each, as the Brits run away from the fearsome fortresses. Assaults are also attempted on two flanks by the infantry, but the stubborn defensive fire stops both assault.

British: All troops unpin and the running infantry digs in again. Focused fire from the infantry kills off the survivors in the vulnerable HMG platoon.
  

  

Turn 3
Germans: Scared of loosing more troops, both infantry platoons tries to dig in but fails! The AV7:s continue the assault killing another team and forcing another break off.

British: The tanks arrives! The male tank gets two shots off the AV7, but misses! The German mortars are destroyed by the infantry platoon, with some moral support of the sniper, that proves to be a very bad marksman.



Turn 4
Germans: The infantry now digs in. AV7:s misses the male tank (it saves one shot) but then continue the assault killing another team, forcing most infantry to flee into the woods. The tanks MG:s fail to kill any infantry.

British: The male tank continue to fire at the AV7, but it save the one hit. The female tank push itself forward and gets into range to assault the infantry, witch loses two teams and breaks off.




Turn 5
Germans: The AV7:s manage only to inflict a damage at the Male tank. MG fire from the tanks proves more effective and kills 2 dug in teams.

British: The Male tank repairs and destroy one of the AV7, reducing the Germans to three out of eight platoons! The female takes up a slow pursuit of the infantry.


Turn 6
Germans: A Company morale is now needed with only three platoons at the table. It's passed! The remaining AV7 hits but fails to destroy the Male tank, witch is now damaged twice! The succeeding assault from the infantry destroy the male tank, witch cannot prevent them from winning with two damage markers.

British: The infantry digs in at the forest, realizing they cannot assault with the AV7 in position to support with defensive fire. The female tank push forward, but rolls a "1", and gets a damage marker! However, it kills two teams from the infantry platoon, witch fails its morale and flees!



Turn 7
Germans: The company morale is passed again! The now immobile Female tank is blown to pieces by the last AV7. The British infantry does however survive the torrent of MG fire. The AV7 attempts an assault, but bogs down in the process.

British: With both tanks lost only 2 platoons (barely) remaining, a company morale test is needed. It fails and the remaining British troops flees the battle. They did not hold their ground.

German victory 4-3.

Comments
I think this scenario is not the best designed, as the attacker can assault turn one (without the pinned defender taking a turn first) if you deploy to close. With  our number of troops its manageable, but if you  have more infantry it can be really difficult to avoid. With the Brits defending I also found the lack of AT-capability painful, as they have to rely on fragile 18 pdr:s and late arriving male tanks. Nevertheless, the battle turned out very even and only the dices decided the outcome in the end.