THE SCENARIO
The "annual" warhammer 40k apocalypse battle was played this weekend at BKS, featuring six players and about 20 000 pts of models.
The game was played over 5 turns and about 10k pts on each side. To win each side has to get victory points by taking the objectives in the opponents table half. Each player also have the opportunity to score an extra objective by completing a side objective.
Minor adjustments to the rules were made to harmonize the Strenght D-weapon and to eliminate some of the vast differences in army- and formation lists.
The attacking side is composed of:
Sons of Horous + Warhound titan
Chaos Marines + Imperial Knight
Eldar Ulthwé + Scorpion & Cobra tanks
The defenders are an alliance of:
Iron warriors + Fell blade tank
Marines + Reaver titan
Orks + Stompa
TURN 1
The first turn both sides focus on bringing down the super heavies. The Reaver titan is reduced to 6 (from mighty 18) HP and the Scorpion is reduced to a single HP. But all GoW are suprisingly still at the table.
Attacker (0) - Defender (0)
TURN 2
Reserves arrive on 2+, witch means that most units are at the table. The badly damaged Reaver is destroyed by the Warhound titan, despite recharging 3 of its 4 shields. This results in a VP to the attackers. Deepstriking shadow spectres scores another point by seizing an objective. The Orks deffkoptas however destroy the scorpion tank and the stompa kills the cobra tank in a furious charge.
Attacker (2) - Defender (1)
TURN 3
The Eldar take revenge on the ork Stompa destroying it with a Nightwing. Another point is gained by holding an objective. The defending side destroy the Warhound and almost score another victory point with a space marine dreadnought delivered by a Stormraven gunship but is just prevented by a nearby jetbike.
Attacker (4) - defender (2)
TURN 4
Only the Imperial knight and the Fellblade remain among the giants and both sides push their forces into the enemy deployment. The shadow spectres scores another victory point and a Vindicator bring down the mighty knight. The space marine captain, arriving with the dreadnought in the gunship, secure another objective for the defender.
Attacker (5) - defender (3)
TURN 5
After a full turn of shooting the Fellblade remain standing with a single HP left, making it the lone surviving GoW. The defender scores another VP, but the game is over and one point away from a draw.
Attacker (5) - defender (4)
In summary, it was very fun and among the most even games of Apocalypse I've played so far.