Death Corps of Kreig vs Chaos Iron warriors/Deamons - 1250 pts
The imperium wins the roll-off for stating the battle, but Chaos seize the initiative.
While Chaos advance, the guards hold the line.
The Guard fire line opens up and kills a lot, destroying a squad of bloodletters turn 1.
Obliterators close in on the quad guns.
Very high Charge rolls give the chaos a fighting chance in combat!
Two lascannon hits is nothing for a Sorcerer, saving them both on sixes.
The Guard commander show how a Sorcerer can be killed in close combat, when lascannons fail to kill.
The game ends at turn 5 with an imperial victory. A damaged basilisk kills the cultist holding the second Chaos objective preventing a Chaos victory. If the chaos Gods would have offered another turn, the Imperium would probably have been beaten. A very even game!
Death korps (9) 2 objectives, first blood, slay the warlord, 1 Heavy kill
Chaos (7): 1 objective, 3 heavy support destroyed, Line breaker