Sunday, 16 May 2021

Team Yankee - Oil Wars - No retreat

Syrian Battalion - 85 pts
10 T72, 4s shilka
11 T62
11 T55, 2 ZSU-57
Infantry comp (11 Btr), 3xSpandrel
2x Gazkin
2x Hind
2x Frogfoot
3xHail

Israeli defence force - 85 pts
7x Merkava mk II
Mech Infantry (3xM113)
4 Tow
3 M109 + OP
2 Cobra
2 VADs + 2 Stinger




Turn 1
Syria starts the game as attacker, and the IDF holds four Merkava and the TOW jeeps in reserve, while having the other three Merkava in Ambush. Syria dash all units ahead, and the aircraft attempt to take out the M109 Artillery. However, one Hind is shoot down by the stingers, and all aircraft miss their attacks.

Israel's first turn offers both a successful reserve roll and ambushing Merkava's. The six Merkava together with the Cobras take out eight T-55 and four t-72:s. The VADs further cleans up the last Hind.









Turn 2
With only one tank remaining in four tank platoons, some tests are required. The somewhat un-inspired Syrians decide to retreat with one t-72 and one T-55. With massive losses, the Syrian army push forward in an attempt to gain better firing solutions. The T62s, lacking mine clearers slowly traverse the narrow path between the house and the minefield. Shooting prove to be quite useless, and only the soviet Frogfoot, first surviving the stingers, manage to destroy one Merkava.

The IDF strike back, and are further reinforced by the HQ Merkava. The Merkava now spit their fire, cleaning up some of the T72s and start reducing the T62 company. Another seven tanks or so, are lost. The Cobras however, are destroyed by the Gazkin before they can shoot.







Turn 3

Finally at short range, the remaining T72s attempts four shots on short range on the Merkavas, but the shoots proves ineffective against superior armour of the Israeli tanks. However, the Last T55 manage a side shot and takes out one Merkava tank, reducing one platoon to a single tank. The froogfoot remain off table.

The last reserve, three tow jeeps enters the battlefield. The M109 successfully destroy two tanks and the Merkava destroys another few T62s, the last T55 and a T72.






Turn 4
The Hail attempt to take out the stingers, but fail to hit the teams. The spandrel fire on the HQ Merkava, but with no result. The Frogfoot attempts to strike another tank, but both planes are shoot down by the stingers. Two T-62 are in assault range and attempt an assault, but the IDF infantry bail one and the last tank is destroyed in the assault.

The IDF infantry digs in to prevent further causalities, while securing the objective. The Israeli army clean up the last remaining tanks, to later shift focus on the remaining BTRs and infantry. 




Turn 5-6
The last Syrian infantry and BTRs bails a VAD and then assault the IDF infantry. The Melee reduce the IDF to four teams, but its not enough to make them break. The Syrian infantry drops below good sprit. The Spandrels continue to pound the HQ Merkava, but it pass all amour saves needed. The Hail, only ranging in a few times in the battle, managed nothing but pin the stingers.

The danger close M109 artillery now shift to take out one of the Hail trucks. The IDF easily clean up the remaining armor and only one infantry company remains in good spirit from the core companies in the Syrian army. 

With the victory at hand, the single Merkava and the bailed VAD need a morale check at start of turn six, both failing and retreats. But with the company in good spirit, it does however not change the fact that the IDF will claim the victory at turn 7 as the Syrians will flee at the start of the turn.



 

Sunday, 2 May 2021

Warhammer 40K (9th ed) - Forward Push


We decided for a game of 40k of 1000 pts incursion, with
Cabal of the Black Heart and Red Creif Cult, vs. Tzeench Cult of Time. The scenario rolled is forward Push and we both decide for Assassinate and Thin their rank as secondary objectives. 



Turn 1
All in order, Tzeench have foreseen the upcoming battle and takes the first turn. Most chaos troops move forward, while the Tzeenchgors hold the home objective. In the psychic phase the psykters destroy the venom holding the Incubi.

Dhrukari advance and unleash all weapons' on the daemon prince and the Hell brute. The Hell brute goes down from the Raider mounted warriors, while the Deamon prince saves all incoming fire (with 3++).







Turn 2
Chaos scores two objectives.

The Deamon prince prepare to assault the Wych raider, while the psychic phase knocks a few wounds off the Razorwing. Shooting bring down the Razor wing to 4 wounds. The Deamon prince Charge the Wych raider, scoring 6 wounds, but the raider saves 4 of them with 6:es!. In return, the pointy raider inflict a wound in melee on the daemon prince.

Dhrukari scores two objectives

Dhrukari wyches dismount and the incubi prepare to assault the marines inside the rhino. However, shooting fail to destroy the rhino, so does the Incubi in Melee, leaving the rhino with 1 wound remaining. Again, the Deamon prince saves all incoming fire, but lose 6 more wounds to the wyches in melee, and the Succubus only takes 2 wounds in return.





Turn 3
Chaos scores another two objectives.

The rubric marines dismount the Rhino, and vaporize the Incubi in a torrent of fire, The daemon prince and a sorcerer blast the succubus brain to fragments with psychic powers, but the badly wounded daemon prince is killed in Melee.

Dhrukari score another two objectives.

The archon dismount and the wyches advance on the rubric marines. Dhrukari shooting takes a heavy toll on the Chaos troopers, and the archon (loosing it's shadow field in overwatch) kill the rhino mounted rubric marines, while the wyches takes down the last rubric marines in the middle, losing most of the squad in defensive fire,










Turn 4
At this point Tzeench has only the Tzangors left, while Dhrukari lost a succubus, a venom and the incubi (as well as a few wounds on vehicles), so we call it a Dhrukari victory at this point.

For this matchup Dhrukari felt like the stronger list.