Monday 14 September 2020

Warhammer 40K (9th ed) - Incursion Ransack

Necron 1000 pts
Overlord
Skorpekh lord
Royal Warden
Plasmancer
6 Scarab swarms
10+10 Warriors
3xSkorpekh
Canopekh Reanimator

Aeldari (Harlequin+Dhrukari) 1000 pts
Troupemaster
5 Players+Starweaver
2 Skyweavers
Archon+Court+Raider
5 Warriors+Venom
5 Warriors+Venom
Razorwing

A casual battle between the undying machines and the unpredicteble Aeldari is at hand. The mission rolled for is Ransack and the secondary objectives chosen are Necrons; Linebreaker+Ransack and Aeldari: Assasinate+Ransack. The Aeldari alliance winns the roll for whom starts the battle.



Turn 1
The Aeldari starts the battle by pressing the main force to their right flank. The warrior loaded venoms, each marks an objective. Shooting destroys the towering Canopekh Reanimator and a single Skorpekh. Reluctant to assault the undead machines, the Aeldari ends their turn.

Necrons start their first turn by raising their dead Skorpek from the ground. The machines advance towards the middle while securing all objectives in their own table half. Necrons shooting then take the raider down to one wound softening it up for a destruction in melee combat. The Archon and its court survives the blast.





Turn 2

Aeldari scores 10 VPs claiming two objectives. The Harleuins dismount and position them self for a charge together with the Dhrukari Archon and its court. Shooting kills 2 Skorpek and a pair of warriors. The following charge kills the remaining Skorpek but the Skorpekh Lord kills the skyweavers and survive the Melee for another turn of fighting. 

The Necrons score 10 VPs from objectives and move their Plasmancer towards the ongoing melee. The warriors slowly moves forward, laying down fire upon the Venoms as they proceed. The Lord unleash a ray of death at the Skyweaver, dealing 4 damage, later to be finished off by the warriors. The Plasmancer now charge into the Harlequins, killing the whole squad with its fierce bodyguard, however the mishmash of Aeldari associates slay the Skorpekh Lord. 











Turn 3

Aeldari scores 10 VPs from objectives and another 2 for assassinate. A lone Urghouhl moves backward to secure an objective. The Razorwing moves in to blast away the royal warden with a torrent of fire. The Troupe master and Archon (with fiends) move in to assault the Plasmancer, while the venom warriors inflict a few more destroyed warriors on the reanimating hordes. In the following Melee, the Plasmancer and its bodyguard are reduced to a few woulds remaining while inflicting a wound on the Archon bodyguard.

The Necron also scores 10 VPs from objectives. The warriors takes a wound off a venom and then charge the Urghoul to reach the objective in the Aeldari deployment. At the beginning of Melee, the Plasmancer unleash a blast that inflict mortal wounds on the Aeldari, but the Aeldari comes winning out of the Melee in the end.







Turn 4
Aeldari scores 10 VPs for objectives, 4 for assassinate and another 3 for ransack, holding an objective in the enemy zone. The Troupe master and the Archon position themself to charge the warriors holding the Aeldari objective while the two venom focus fire down the other warrior group. The Razorwing fail to damage the Overlord, but all but one warrior is killed in melee by the Aeldari HQs.

The Necrons now score 10 VPs from objectives and another 3 for ransack. Only 2 warrior reanimates out of the lost 9 and the Necrons are now reduced to 3 warriors, an Overlord and the Scarabs. We call it a game here, as the fifth turn wouldn't have gained much. A fast but intriguing game.





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